Shortly after its launch, Friday the 13th: The Game has been befallen by technical issues and the Xbox One players were most severely affected. They have been impatiently waiting for an Xbox One patch that would resolve the in-game bugs and allow them to make the most out of their gameplay.
A few hours ago, the game developer posted an announcement on the official Friday the 13th: The Game page on Facebook. The announcement reads that the Xbox One patch has been finally released.
The patch brings plenty of fixes. IllFonic and Gun Media explained that the development team has performed a major sweep on bugs. Crash instances on Xbox One have also been considerably decreased.
IllFonic and Gunmedia did not miss to thank the players for their patience and apologized for the delay. They also added that for the time being, the most serious issues have been resolved but additional improvements would follow. In conclusion, they expressed their hopes that the patch would elevate Xbox One players’ gameplay and bring the Friday the 13th: The Game in line with the PS4 and PC versions.
The release of the Xbox One patch was definitely a wise move on IllFonic’s end. As reported by RealGear, the developer has faced a barrage of criticism recently. Players were displeased with the fact that IllFonic is working on the Dead Alliance game release instead of trying to fix the Friday the 13th: The Game bugs.
Studio representatives have quickly addressed players’ concerns and explained that they have not abandoned the Friday the 13th: The Game because of the Dead Alliance arrival as the two games are developed by different teams. Now, when the Xbox One persistent issues are tackled, players across all platforms can start inquiring into the long-anticipated single-player mode.
Here is the full list of fixes, published on the official Facebook page. RealGear re-publishes it without editorial interference and shall not be held responsible for inaccuracies in the information.
- Increased stability due to memory issues.
- Fixed audio threading issue that could cause stability problems.
- Fixed an issue where users could swap save games to use a DLC only Jason in game.
- Fixed an issue where sometimes matchmaking wouldn’t find open lobbies. Now can backfill a lot better.
- Switched to new memory allocator that increases performance and frame rate.
- Matchmaking Fixes. Should decrease amount of time it takes to match make.
- Added a Random option in the lobby.
Increased effectiveness of Jason and Counselor spawn preference options. Shuffling the possible Jason list 3x as much to help randomness.
- Fixed issue with Jason’s morph cursor not always showing
- Disabled inhale sound effect for breathing while in a hiding spot. Made dead body stingers less obnoxious: Ignored while being pursued by Jason; 10s cooldown; Will not fire for witnessed nearby deaths.
- Various fixes to the different glitch / hide / exploit spots
- Fixed issue where you have infinite stamina.
- Fixed a few areas where the player couldn’t reach with Jason. Also fixed a stuck spot on Packanack.
- Fixed perk roller UI sometimes getting stuck if there is an error talking to the database.
- Fixed session heartbeat requests to be more resilient to service failures.
- Fixed character hair stretching at lower frame rate.
- Fixed Jason not always aborting the knife throw when stunned.
- Fixed a case where it was possible to get stuck in a knife throw.
- Fixed some visibility issues with the door interaction icons.
- Fixed some placement issues with dropped items.
- Fixed Jason’s mask floating when knocked off.
- Fixed Jason not always cancelling shift or morph if they hit a car in reverse.
- Fixed an issue with the hiding spot exit code.
- Fixed Counselors potentially getting stuck inside of a wall if hit while climbing through a window at the perfect time.
- Fixed Rotate Minimap With Player not updating when changed until a map change.
- Fixed some host specific crashes.
- Fixed people being able to share settings save games.
- Fixes for DLC