After facing a severe community backlash, the CS:GO developer Valve has addressed the troublesome audio system Occlusion. Mere hours ago, Valve rolled out a patch to remedy the situation.
The so-called Occlusion has been added to the game recently, but players were not entirely amused by it. This is a three-dimensional audio model Valve released to help players make the most out of their gameplay. However, it missed a small and yet important detail. Prior to the latest patch arrival, the manual enabling/ disabling of the Occlusion was impossible.
Now, Valve has removed the console command and replaced it with new commands: snd_occlusion_eq_high, snd_occlusion_eq_low, snd_occlusion_eq_mid, and snd_occlusion_no_eq_scale, respectively. The aim of these commands is to equalize the audio frequencies with certain scaled input values.
Players, who would like to disable the Occlusion, have to go to the “Options” tab and select “Audio Settings”, then click on the “Advanced 3D Audio Processing” and make the necessary changes. It is essential to note that when the Occlusion is turned off, the HRTF Stereo is automatically disabled, too.
Valve made the Occlusion a default option last week and that decision has led to a flurry of disapproving comments. Some of the most popular CS:GO pros, including Ladislav Kovács, Valdemar Bjørn Vangså, and Gabriel Toledo did not spare Valve the critical remarks on Twitter.